Students create a custom game prop and character and compile the new assets into SourceĀ® using the Model Viewer application to check lighting and animation as details are added through incremental adjustments/changes.
Students use several custom prop elements to create a short game scenario in which a player must circumvent a particular obstacle or complete a given task.
Students retarget existing animation data from a standard Source character onto a non-standard character and create a custom rig for a non-biped animated creature. Both assets will be compiled and tested in game.
Students create a small, first person, single player level which weaves together both storytelling and action elements for a cohesive player experience.
Students modify the existing Half-Life2 buggy to fly while studying the Source engine inheritance structure, base classes and programming pipeline.
Students create a 3-5 minute short movie demonstrating an understanding of both technical machinima aspects (such as choreography and animation) as well as aesthetic considerations (such as cinematography, pacing and plot.)